Since just before the pandemic, I’ve been involved in at least one Dungeons & Dragons (D&D) game. I’m currently in two: one every fortnight in Dundee, and another every six to eight weeks in Fife.

For those unfamiliar, D&D is a tabletop role-playing game where players create and improvise adventures, guided by the Dungeon Master (DM). Players describe what they want their characters to do, and the DM narrates the outcomes based on dice rolls and the game’s rules. The setting is usually a fantasy land where weapons can be wielded and spells can be cast.

Every D&D game is unique. In my case, the Dundee players are all in the same writing group and live in the same general area. As such, we know each other well and sessions tend to be filled with in-jokes. By contrast, the Fife players generally need to travel and won’t see each other from one week to the next. We make the most of our time with longer and more intense sessions than the Dundee game.

One of the few factors that unites both games is that I’ve volunteered to be the designated note-taker. I’ve long been able to touch-type, so I can keep an eye on the action at the same time.

But why is this important? The simple answer is: there’s a lot going on. It’s not necessary to capture every detail, but because campaigns can span multiple sessions, it’s easy to lose track of key names, plot points and locations.

It must also be stated that my notes are still predominantly from my character’s perspective, so I can’t stress enough that the other players should keep additional personal notes. For instance, while tidying up the Fife notes yesterday, I realised one character had encountered two others in a room we entered, but I hadn’t recorded what happened to them during or after that interaction.

It sounds like tedious admin, but I enjoy this process as it helps me out enormously with co-ordinating the two games.

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