Back Into Short Story Writing

I’ve been unwell for the last five days or so. It’s been frustrating in many ways, having to stay in the house most of the time. On the other hand, it’s given me the impetus to work on some writing.

The work referenced in this entry was published under a pseudonym on a well-known website. For the avoidance of doubt, I’m still not at a stage where I wish to claim ownership of this, so the references to the plot will be vague.

A year ago this month, I finished writing a series that was supposed to be a one-off but ended up as 24 parts. I was partially spurred on by the positive reaction to the previous parts, plus I was able to take the existing characters to different locations where they met new characters, which generated new plot points.

In the intervening time, I’d had another promising central idea plus a few unused plot points that couldn’t be put into the first series. I then spent some time figuring out how to differentiate the two universes.

In April, the elements fell into place and I published a new story on the same website. I made it clear this was not related to the previous series, but I did believe there would be a second part, so I left the ending open enough to allow for that.

And that’s what I’ve been working on while I’ve been in the house. I think this series will be five parts long, so significantly shorter than the first series, but I don’t yet know where this will take me next.

Writing a Character Backstory, But Enjoying It This Time

This entry is a spiritual sequel to a post from two years ago about a character from a game of Dungeons & Dragons (D&D).

When I mention D&D, there will likely be some readers who immediately switch off mentally. However, I promise this entry will not go too deeply into the game mechanics, and will instead focus on characters and storylines, so I invite you to stick with me.

I’ve been playing for the last few years in different groups. The most recent game has also been my longest, with sessions roughly every fortnight over the previous 18 months or so.

Every D&D game has a Dungeon Master (DM) who controls the general setting and what happens there, as well as acting as the voice of any secondary characters encountered.

When I began that game, I let the DM choose the attributes of my character. Many players consider this the most enjoyable part, but in my other games, I’d always found it a chore. My input was limited to giving my character a name – Max Wellhouse – and writing a placeholder backstory, with a view to expanding it in the future. D&D characters always work as a team, so the backstory typically explains how each character met the others.

Then I happened to watch this video from professional player Ginny Di, titled 5 backstory bad habits that drive your DM nuts. During the first section – Not having a catalyst – I began thinking about the placeholder backstory from months previously, and the pieces began to fall into place one by one. I’d written a background for Max Wellhouse, but not a backstory. It lacked a clear motivation for him to join the other characters.

You know how I said earlier that I’d found character creation a chore? Within two days of Ginny posting that video, I’d written paragraphs of backstory and motivation, comprising one main thread and two minor arcs, and what’s more, I enjoyed the process. I won’t reveal the content here, since it hasn’t yet been revealed to the other players.

Separately from this, I met up last weekend with one of my past D&D groups. The game halted a few months ago after we lost our former DM, and we’ve now decided to reform with an amended line-up. I was granted permission from the new DM to transplant my previous Captain Coconuts – from two previous games and rewrite his backstory from scratch. Again, I was inspired enough to write that up within 24 hours.

In the new backstory, Coconuts owned a ship and would seek out sea-based jobs and opportunities. On one job, he was accused of selling substandard copper to a powerful merchant. He sailed away as fast as he could with the merchant chasing him. Although Coconuts made his escape, it was at the cost of his ship smashing into rocks and sinking, leaving him on dry land with the few clothes and items he could salvage. Bonus points if you spotted the veiled reference to Ea-nāṣir in there.

Once again, I really enjoyed writing that, even if the character was pre-made with the assistance of the previous DM. I think that’s because I was doing it in the wrong direction.

Before this, I’d always tried to create a character, and then formed a backstory that would fit into the world. I think a better approach is to establish the world first of all, then have everything follow from there.

At the weekend, for example, the DM told me the world would be dark and serious. If I didn’t have Coconuts already made, I could then work on a backstory that might suit such a setting, then figure out what type of character might end up in that situation.

Unless something goes horribly wrong in either game, I expect it’ll be a while before I need to create another character, but I will make an effort to enjoy the process this time.

How to End a Series That Was Never Meant to Be a Series

For the last three years, I’ve been writing a fantasy series under a pseudonym on a well-known website.

To set your expectations, this has been purely a passion project. I’m not at a stage where I wish to claim public ownership – and I might never be. As such, there will be no links to the series in this entry and only vague references to the plot. However, I feel now is the time to bring the series to an end, so I’ll be discussing the mechanics of this.

Back in September 2020, I published the first part, intended as a one-off story. It received a positive reaction, plus I found there was more I could do with the characters. I went on to write a sequel, then a third instalment, then a fourth. All the while, I’d been peppering my introductions with hints that the next story might be the final one.

In the early days of the series, my greatest hurdle was adding characters and moving them to new locations once the plot was exhausted in the first location. I was able to do this by taking unnamed side-characters from the first two stories and applying some retroactive continuity, known as retconning. Around the fifth story, the series had grown enough legs that it could stand up as its own self-contained universe.

Three months ago, I posted my 23rd part, and the 24th will definitely be where it ends. It’s taken so long because I wanted to tie up the loose ends while taking all the necessary space to explore that ending. So while most parts of the series have ended up between 1,500 and 2,500 words, the finale is likely to touch 5,000. There is even a circle back to the early days with the surprise return of two characters.

After that, I’m considering compiling the parts into a single volume and giving it some more editing, but that’s a long way off at this stage.

Writing a Character Backstory

On the weekend just past, I had a chance to play Dungeons & Dragons (D&D) after a substantial gap of around two years. This was to be a fresh game that required a new character.

The Dungeon Master (DM) is the person who both manages the game and reacts when a player takes an action. She asked each player to write a backstory for our characters that could then be worked into the game.

When writing a novel, it’s a good idea to write up the backstory of the main characters. This helps to keep the action consistent throughout the story, even if you don’t end up using every detail.

The same technique can be used with a D&D character. Mine is called Kat Herder, and she:

  • grew up in a small town and worked as a butcher’s apprentice
  • left to join the military so she could travel, and became a highly-ranked soldier
  • unexpectedly left the military after 15 years, but kept travelling and taking on casual work

But I also don’t have to think of every detail. We’re playing the game in a fictional world that already has its own story, and Kat simply needs to fit into it.

The DM has asked me further questions to enhance the story, so I’ll be working on that this week.

Restoration

I’ve had some computer problems over the weekend. Windows was running slowly and wouldn’t update, and I eventually had to perform a system restore.

Although this has caused lots of short-term chaos, it seems to be a good long-term solution; it already feels like a new machine. Unfortunately, this episode has taken up so much of my attention that I don’t have a full blog entry for you.

However, I did manage to catch up with some reading earlier in the week. I was on a train to Birmingham and back, a total of around 11 hours, so I’m halfway through the short story collection Arcanum Unbounded by fantasy author Brandon Sanderson.

Most authors write short stories of mayble a few thousand words long and that stand alone from each other. By contrast, this author’s short stories are more like novel extracts, while some would qualify as novellas. What’s more, almost all of them link into the same universe, known as the Cosmere.

I bought the book when I met Sanderson last year because there were no more copies of his latest novel left. I’m glad I started with this collection as it’s given me an excellent sample of his style, and now I look forward to tackling his novels when I have the chance.